Download American Film History: Selected Readings, Origins to 1960 PDF

This authoritative selection of introductory and really good readings explores the wealthy and cutting edge heritage of this era in American cinema. Spanning a vital variety of topics from the early 1900s Nickelodeon to the decline of the studio method within the Sixties, it combines a large old context with cautious readings of person motion pictures.

Show description

Read or Download American Film History: Selected Readings, Origins to 1960 PDF

Similar film books

A Philosophy of Cinematic Art

Reviewed by means of Carl Plantinga, Calvin College
 

Berys Gaut's first-class new e-book, A Philosophy of Cinematic artwork, is a strength to be reckoned with within the philosophy of cinema, a subfield of aesthetics that has lately noticeable a flurry of scholarly curiosity and ebook. Writing on cinema by means of philosophers dates again at the very least to Hugo Munsterberg, a colleague of William James at Harvard college, and his 1916 The Photoplay: A mental research. Analytic aestheticians, with a number of exceptions, had until eventually the earlier few a long time been reluctant to take in the topic of cinema (let on my own its artistically suspect more youthful sibling, television), who prefer to check the extra conventional high quality arts. because the twentieth Century marched on, this resistance turned more and more anachronistic. Noël Carroll, George Wilson, and Gregory Currie all started publishing books at the philosophy of movie within the later Nineteen Eighties and the Nineties, and various different philosophers became their consciousness to cinema to boot. this day a number of very good books and anthologies at the philosophy and concept of cinema can be found, and the subject has develop into the most energetic and fascinating parts of aesthetics.

Gaut's booklet seems as a type of second-wave philosophy of cinema, and threads its method among the debates of the earlier 3 a long time, rigorously describing the problems of rivalry. even though Gaut's positions on a number of matters elevate critical questions (as such a lot philosophical positions will), its contributions are many, now not least of that are the readability, potency, and effort of the writing and pondering, the clever and insightful discussions of specific motion pictures while the topic warrants it, and Gaut's familiarity with either electronic cinema and games, the latter of which he considers to be a kind of cinema -- interactive cinema. The book's valuable contributions, for my part, are 3 in quantity: (1) it offers a transparent evaluation of some of the salient matters within the philosophy of cinema, including Gaut's forcefully argued positions at the correct debates; (2) it includes subtle discussions of the consequences of advancements in electronic cinema and games for cinema concept; and (3) it defends the beleaguered proposal of medium specificity in a few of its varieties, hence reaffirming the significance of the explicit features of the medium for cinema thought and criticism.

Before going any longer it might be clever to spot Gaut's specific approach of discussing cinema. For Gaut, cinema is the medium of relocating pictures. on account that relocating photos are available many various types, Gaut distinguishes among conventional celluloid-based photographic cinema, electronic cinema, lively cinema, and digital cinema (television). the concept relocating photographs lie on the center of the medium isn't really a brand new one; different students have proposed that photographic movies, animations, and electronic media will be grouped less than the umbrella time period "moving snapshot media," and that "moving picture studies" will be an invaluable rubric to explain the sector of educational learn encompassing the learn of such relocating photographs and linked kinds of conversation and artwork. but Gaut's suggestion that the relocating photograph media be known as "cinema" is novel, in that "cinema" has heretofore been linked to conventional photographic movies, the be aware having a nineteenth century think deriving from its origins in that ground-breaking invention of the Lumiére brothers, the cinématographe.

Since one of many pursuits of philosophy is to advertise conceptual readability, one sees the worth of calling the medium "cinema," and settling on types of cinema below this vast rubric. The terminology is stipulative, although, and its uptake within the broader neighborhood depending on the negotiation of a number of political landmines, now not least of that is the unlikelihood that game and/or tv students will glance kindly on conceptualizing their selected media as kinds of cinema. One envisions a tv student archly suggesting that conventional cinema be thought of a sort of tv (photochemical tv? ), or the online game student insisting that games represent a brand new medium separate altogether from cinema. I take place to love Gaut's terminology, yet now not every body will.

In the publication Gaut in actual fact info the salient matters that philosophers and picture theorists have to date grappled with. What units this e-book aside is Gaut's cautious consciousness to how the outdated debates approximately conventional cinema relate to new types of cinema, and particularly electronic cinema and interactive cinema (video games). whereas those discussions make the e-book particularly worthwhile and fairly brand new, one wonders why digital cinema (television) is sort of thoroughly ignored.

In the 1st bankruptcy Gaut turns to Roger Scruton's argument opposed to taking images and cinema as paintings types simply because as photographic media, they list what's in entrance of the digicam instantly and hence can't convey concept. One could query even if Scruton's arguments want be taken heavily from now on, and certainly, Gaut does summarily reject them. alongside the best way, even if, Gaut presents a few interesting discussions of Rudolph Arnheim's concept of movie and on changes among analog and electronic images. the second one bankruptcy examines no matter if movie is a language (Gaut claims that it isn't) and discusses the character and kinds of realism in either conventional and electronic cinema. Gaut right here argues, contra Kendall Walton, that images usually are not obvious, on account that in seeing a photo the sunshine rays emanating from the thing photographed don't go at once into our eyes. All pictures, either conventional and cinematic, are opaque.

In the 3rd bankruptcy Gaut vehemently opposes the auteur idea, or the speculation that one individual, more often than not the film's director, will be thought of to be the "author" of the movie, and as an alternative argues for a number of authorship with regards to such a lot video clips. He additionally discusses those concerns when it comes to electronic and interactive cinema. In "Understanding Cinema," bankruptcy four, Gaut rejects intentionalism as a thought of interpretation of collaborative artforms. He additionally rejects movie theorist David Bordwell's constructivisim in desire of what Gaut calls "detectivism. " This prepares the best way for his "patchwork theory" of movie interpretation, which holds that a number of elements determine into selecting the right kind interpretation of a movie, of which the intentions of the makers are just one. In illustrating his patchwork conception, Gaut offers a desirable demonstration of the patchwork thought in perform in his dialogue of Akira Kurosawa's Rashomon.

In bankruptcy five Gaut discusses cinema narration, selecting and rejecting 3 types of implicit cinematic narrators, and arguing that in simple terms particular voice-over narrators needs to be stated within the cinema. alongside the best way Gaut presents an outstanding account of significant ameliorations among movie and literature, an account that serves as facts for his rivalry that medium-specificity has a task to play within the philosophy of cinema. eventually during this bankruptcy, Gaut additionally turns to interactive narration, that's, to how we should always consider narration in interactive media reminiscent of video games.

Emotion and identity are the topic of bankruptcy 6, within which Gaut explains the medium-specific ways in which cinema fosters emotional engagement, and defends the thought of "identification" from those that ponder the concept that to be too imprecise or ill-defined. Gaut reveals it curious that the majority cognitive and analytic theorists and philosophers have rejected the idea of identity altogether as both stressed or too large and ambiguous. Noël Carroll, for instance, has rejected id since it ostensibly presumes one of those Vulcan mind-meld among viewers and personality. Gaut notes that the etymological root of "identification" is of "making identical," yet claims that the which means of a time period "is an issue of its use within the language" (255), no longer in its etymology.

Fair sufficient, yet one wonders if Gaut's definition of id succeeds in selecting using the note in traditional language, in any other case stipulates a definition that Gaut claims to be extra specific. Gaut defines identity as "imagining oneself in a character's situation" (258), and is going directly to distinguish among vast forms of id, imaginitive and empathic identity. resourceful id can itself be subdivided into quite a few varieties, together with perceptual, affective, motivational, epistemic, sensible, and maybe other kinds, looking on what point of the character's state of affairs the viewers imagines itself to be in. Empathic identity, nevertheless, happens whilst one stocks a number of of the character's (fictional) feelings simply because one has projected oneself into the character's state of affairs. One could ask why we must always take empathy to be id in any respect, instead of an emotional reaction to identity, if id is outlined as an act of the mind's eye instead of a type of emotional reaction. additional dialogue might take us too a long way afield, yet there are different questions that may be requested of Gaut's thought of identification.

This e-book should be obvious partially as a problem to Noël Carroll's sustained critique of media specificity. hence Gaut's concluding bankruptcy affirms 3 medium-specificity claims that Gaut holds to be not just right, yet important for a formal appreciation of the cinema. He distinguishes among a medium and artwork shape, describes how media should be nested inside one another, and says that medium specificity has much less to do with distinctiveness than it does with what he calls differential homes. This bankruptcy additionally serves as an invaluable precis of the details of the booklet, during which Gaut illustrates every one of his 3 medium-specificity claims through reminding us of the conclusions he got here to past within the publication, and of ways they illustrate particular features of the medium of relocating pictures.
Berys Gaut's total success in A Philosophy of Cinematic paintings is large, between different issues, for his persuasive argument for medium specificity, and for his realization to new different types of cinema. This complete publication is vital within the library of an individual drawn to the philosophy of cinema.

Copyright © 2004 Notre Dame Philosophical studies

Transcendental Style In Film: Ozu, Bresson, Dreyer

The acclaimed director of Mishima, American Gigolo, challenging middle, Blue Collar, Cat humans additionally the screenwriter for Taxi motive force, Paul Schrader right here analyzes the movie type of 3 nice directors—Yasajiro Ozu, Robert Bresson, Carl Dreyer—and posits a standard dramatic language via those artists from divergent cultures.

Brutal Intimacy: Analyzing Contemporary French Cinema (Wesleyan Film)

Brutal Intimacy is the 1st e-book to discover the attention-grabbing motion pictures of latest France, starting from mainstream style spectaculars to arthouse experiments, and from wildly well known hits to motion pictures that intentionally alienate the viewer. Twenty-first-century France is a tremendous resource of overseas cinema--diverse and dynamic, embattled but prosperous--a nationwide cinema delivering anything for everybody.

Writing a Great Movie: Key Tools for Successful Screenwriting

Serving as a realistic handbook at the craft of dramatic writing for movie, this booklet makes a speciality of seven crucial instruments for the screenwriter. that includes the production, improvement and building of an unique screenplay from begin to end, it deals readers an image of ways to use those instruments all alone scripts.

Extra info for American Film History: Selected Readings, Origins to 1960

Example text

Foremost among these principles was film’s obligation to provide a believable fictional world, preserving a sense of verisimilitude while actively soliciting emotional investment from the viewer. As I have noted, audience belief and emotional investment became the twin hallmarks of a commendable film (Keil 2001, 35). Where earlier cinema had traded primarily in the presentation of visually arresting material, transitional-era films were charged with the responsibility of generating drama from the varied resources of the medium.

Even before the consolidation of production in southern California, French film artists, such as directors Maurice Tourneur and George Archainbaud, went to work for the World Film Corporation, an American production and distribution company (Koszarski 1994, 66). From Germany came F. W. Murnau and Ernst Lubitsch, the latter surviving and succeeding well into the sound era. Joseph von Sternberg got his start in American movies. In the late 1920s, he briefly returned to his native Germany to make films for UFA, before returning to Hollywood, with Marlene Dietrich in tow.

Here, more than in any other Biograph to date, Griffith relies on the principle of repetition to reinforce spatial relations. While the taut crosscutting alternating between adjacent spaces represents this principle at its most refined, repeated spaces permeate the film’s entire structure. As Gunning has pointed out, The Lonely Villa possesses the greatest number of shots of any Biograph film up to this time (52), but only 12 different camera positions, with four of them used only once (1999a, 143).

Download PDF sample

Rated 4.63 of 5 – based on 5 votes